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Thread: 2036 Spring Training Sim

  1. #1
    AUTOBOTS, ROLL OUT! Molina00's Avatar
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    Molina's Sim League 2036 Spring Training Sim

    Deadline for sending in rosters is 5 PM central Sunday, August 8th.
    Integrity can accommodate the inadvertent error and the honest difference of opinion; it cannot accommodate deceit or subordination of principle.


    LeagueTeamRecordStandingDivision TitlesWild CardLDS WinsLCS WinsWS Wins
    MSLRangers27-111st2731772
    PSLJedi31-448th00000

  2. #2
    Hall of Famer Slyder's Avatar
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    Re: 2036 Spring Training Sim

    Coaches for the Dodgers.
    HollywoodLeo: You and Kingdom always annoy me
    "Oh, don't mind me, I'm rebuilding now" then you win at least 80 games

    RIP S3SL Minnesota Twins.

    RIP HSL Anaheim Angels

    Rebuilding the Dodger Blues
    Renewed Start back in the land of 10,000 lakes

  3. #3
    Going For It

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    Re: 2036 Spring Training Sim

    Coaches for the Jays.

  4. #4
    Administrator HollywoodLeo's Avatar
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    Re: 2036 Spring Training Sim

    coach for SD.

  5. #5
    Banned Sabu88's Avatar
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    Re: 2036 Spring Training Sim

    what the hell is this coaches thing

  6. #6
    New York Yankee Hater!!!! mntwinsfan's Avatar
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    Re: 2036 Spring Training Sim

    Coaches please.
    KBSL - Atlanta Hawks
    Arizona gm - MSL

  7. #7
    Hero ball. Kingdom's Avatar
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    Re: 2036 Spring Training Sim

    2036 Spring Training Sim-3095-jpg
    Marshall: MILSWANCAs?
    Ted
    : Wait, I can get this. Mothers I'd like to sleep with and never call again.
    Barney: Circle gets the square!

    The 2074 MSL NL Gold Glove Recipient at Third Base.

  8. #8
    Administrator HollywoodLeo's Avatar
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    Re: 2036 Spring Training Sim

    Quote Originally Posted by Sabu88 View Post
    what the hell is this coaches thing
    It's an option for us lazy folks who don't want to take the time to make manual adjustments but don't want to settle for all 5s.
    LeagueTeamyearsRecordWild CardDivisionPennantsTitles
    MSLSan Diego Padres2034-20592,217-1,9951631
    TBLArizona Diamondbacks2005-20181,216-1,0531963
    TSSLSan Diego Padres2015-2021, 2024-20281,017-9280732
    TSSLTexas Rangers2029-2033396-4140000

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    Hero ball. Kingdom's Avatar
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    Re: 2036 Spring Training Sim

    5 is a nice round number though.
    Marshall: MILSWANCAs?
    Ted
    : Wait, I can get this. Mothers I'd like to sleep with and never call again.
    Barney: Circle gets the square!

    The 2074 MSL NL Gold Glove Recipient at Third Base.

  10. #10
    Banned Sabu88's Avatar
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    Re: 2036 Spring Training Sim

    Settle for all fives? lost

  11. #11
    Administrator HollywoodLeo's Avatar
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    Re: 2036 Spring Training Sim

    Are you being sarcastic? I thought you was an expert at OOTP?
    LeagueTeamyearsRecordWild CardDivisionPennantsTitles
    MSLSan Diego Padres2034-20592,217-1,9951631
    TBLArizona Diamondbacks2005-20181,216-1,0531963
    TSSLSan Diego Padres2015-2021, 2024-20281,017-9280732
    TSSLTexas Rangers2029-2033396-4140000

  12. #12
    Banned Sabu88's Avatar
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    Re: 2036 Spring Training Sim

    i've never actually owned the game so no i have no idea

  13. #13

    Re: 2036 Spring Training Sim

    I am lost a bit now.

    Does coaches simply mean for MoMo to have the game do the automatic roster moves? No clue what 5s mean

  14. #14
    Hero ball. Kingdom's Avatar
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    Re: 2036 Spring Training Sim

    When you go into spring training, you can have your players focus on improving aspects of their game, such as becoming a better contact hitter, power hitter, better plate discipline, learning a new position, throwing harder, having better control, more endurance, etc.

    Each category has a standard 5, and you are able to take away from one area to improve another. The risk is, the player can lose talent in one area to maybe improve in another. You can manually pick and choose, you can run the coaches option (it will adjust the settings for what it feels a player needs to improve on) or you can leave it at all 5's.

    I personally think it's more of a waste of time, but some will say it works. I've seen my players lose endurance or speed on their pitches for nothing for example.
    Marshall: MILSWANCAs?
    Ted
    : Wait, I can get this. Mothers I'd like to sleep with and never call again.
    Barney: Circle gets the square!

    The 2074 MSL NL Gold Glove Recipient at Third Base.

  15. #15
    Destined to mediocrity
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    Re: 2036 Spring Training Sim

    I will chime in and agree with KOZ. I think clicking the "ask the coaches" button is a horrible and detrimental option that OOTP has decided to move away from in later versions... matter of fact I don't think they do ST in anything after 6.5, but I am not 100% sure.

    In the OOTP 6.5 ST screen, it has four training categories for hitters (contact, power, eye, defense) and pitchers (stuff, control, velocity, stamina). The default setting is 5 for each category per player.

    The "Ask the Coaches" button will try to make that particular player even in all categories. For example, Adam Dunn has 6 contact, 10 power, 10 eye, and 2 defense. The Coaches button would automatically change his 5-5-5-5 ST setting to something like a 9-2-2-7 setting. Conversely, I have a SS named Smithson in HSL. He is a prototypical lead-off hitter. If I clicked coaches, the AI would take away from his contact and defense and try to make him into more of a power hitter.

    I HATE the coaches button. Some of us have learned through research on the OOTP boards and elsewhere that if you have a hitter with little power, why waste 5 points on power? If you have a guy you are primarily going to DH, why waste 5 points on his defense? Some people are slick enough to change a player with multiple defensive positions to the position you do NOT plan on playing him at, then taking his 5 defense points and putting them to contact or power, then switching him back to the other defensive position that you wish to play him primarily at. The catch here is that if the player does not have 4-5 points in a particular category, he will lose ratings in that category and his ST report will indicate that. Most players will not show a marked difference because the change is only visible on a 1-100 scale and not on a 1-10 scale.

    This is nice to take advantage of if you have a pitcher with high velocity or endurance, you can put the points to work in the stuff and control categories. Remember DJ used to swear up and down that velocity was a useless category. He was more right than wrong but not completely right. Velocity enhances stuff and control, but a 8-7-8 with 88-91 velocity will be better than a 7-6-7 with 96-99 velocity.

    The point to remember is!!!! Don't swamp your Commish with manual changes. The vast majority of them do not work in one year anyway. If we went to a 1-100 scale, you could see changes, but most of the time, it takes years to make a non-effective pitcher effective. I primarily use it on guys with no power anyway, or guys with too much eye, like the AI tends to create in all 6.5 leagues.

    I try to stick to manual adjustments for about 10 players per season for MoMo. Leaving the rest at 5-5-5-5 is by far your best option, or you will change a 9-7-3-8-8 hitter into a 7-7-7-7-7 hitter by asking the dumb coaches.

    Just some thoughts from the OOTP Peanut Gallery!

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