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Thread: A few changes for 2052 going forward (PLEASE READ)

  1. #1
    Administrator HollywoodLeo's Avatar
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    Molina's Sim League A few changes for 2052 going forward (PLEASE READ)

    - Middle relievers will no longer receive free agency compensation from this point forward. Rare exceptions will be made for ridiculously great closers (like if Trevor Hoffman walked), but otherwise they're typically too finicky in performance compared to ratings and too easily replaced.

    - Any draft pick that receives a talent hit of any kind within the first two sims after the draft gets a free restore with no cost. The only caveat is you must tell me about it because I'm not going to actively monitor that.

    Now the big one

    I'm taking manual control of team market sizes to line them up more fairly with team performance. You can only see your market size at the moment by what your team history page last say it changed to but if I edit it it won't be reflected anywhere, so I will soon (maybe not today) set up a sticky thread indicating current team market sizes, what your current TV contracts are at, and when they expire. (Market size determines how big the new ones will be).

    Anyway, there are 10 different sizes: Almost nonexistent, Tiny, Small, Below Average, Average, Slightly Above Average, Good, Big, Really Big, and HUGE.

    You start off wherever the game currently has you at, then each year at the rollover I negate whatever the game changes on its own and make my own changes (if necessary) to each team that qualifies based on the following criteria.

    81-90 wins=1
    90-100 wins=2
    100-120 wins = 3
    120+ wins= 4
    Make the playoffs/lose in LDS = 1 point
    Make the playoffs/lose in LCS = 2 points
    make the playoffs/lose in WS = 3 points
    Make the playoffs/win WS = 4 points

    (Playoff rewards are not cumulative, basically you earn 1, 2, 3, OR 4 points depending on how far you advance...on top of the points earned for win total)

    111+ losses = -5
    101-110 losses= -4
    91-100 losses= -3
    82-90 losses= -2

    Consecutive seasons of .500 or better will include a +1 bonus, consecutive seasons ove 82 losses or more will include a -1 bonus

    With those point additions/subtractions in mind, this is how it works. I'm going to backtrack 5 seasons starting every team at a point value of zero then add/subtract based on the performance of these criteria. If you reach +10 your market size goes up one, if you reach -10 it goes down one.

    Once you reach 10 points on either side the next boost/hit is at 20/-20, but from here you will keep being reset back to 10/-10 after receiving the boost to work your way towards 20/-20 again assuming your direction remains constant. (This is to prevent the ability to win so much that you can lose a decade straight and not get hurt in market, or vice versa).

    If you're already at the max market size and reach a checkpoint I'll manually bump up each contract by three million each.

    If you're already at the minimum and reach -20 I'll bump the floor to -30 making it harder to dig out.

    If you're unsure of what I mean by all of the above then just know that I'm taking more control of market size changes to have a more logical approach.
    Last edited by HollywoodLeo; 11-02-2013 at 06:57 PM.
    LeagueTeamyearsRecordWild CardDivisionPennantsTitles
    MSLSan Diego Padres2034-20592,217-1,9951631
    TBLArizona Diamondbacks2005-20181,216-1,0531963
    TSSLSan Diego Padres2015-2021, 2024-20281,017-9280732
    TSSLTexas Rangers2029-2033396-4140000

  2. #2

    Re: A few changes for 2052 going forward (PLEASE READ)

    5 seasons? Yikes, my market's going to suck.


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    Team Leader Hammer's Avatar
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    Re: A few changes for 2052 going forward (PLEASE READ)

    " I'm going to backtrack 5 seasons starting every team at a point value of zero then add/subtract based on the performance of these criteria."


    just put me at nonexistent from the start.

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    Hall of Famer Slyder's Avatar
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    Re: A few changes for 2052 going forward (PLEASE READ)

    Is there a way to do this with fan loyalty rather than market size? Or was this the easiest way?
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    B/S Leader Trendy Bastard's Avatar
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    Re: A few changes for 2052 going forward (PLEASE READ)

    I like it.

    Man, I wish this was happening during my run. Who knows what I could have done if I had the proper funds.
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    Administrator HollywoodLeo's Avatar
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    Re: A few changes for 2052 going forward (PLEASE READ)

    Quote Originally Posted by Slyder View Post
    Is there a way to do this with fan loyalty rather than market size? Or was this the easiest way?
    I can do it with loyalty instead but as far as I can tell market size has a greater effect on revenue.
    LeagueTeamyearsRecordWild CardDivisionPennantsTitles
    MSLSan Diego Padres2034-20592,217-1,9951631
    TBLArizona Diamondbacks2005-20181,216-1,0531963
    TSSLSan Diego Padres2015-2021, 2024-20281,017-9280732
    TSSLTexas Rangers2029-2033396-4140000

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    Hall of Famer cjkalt's Avatar
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    Re: A few changes for 2052 going forward (PLEASE READ)

    loyalty can be acquired in other ways (FA etc), market size is random and doesn't correllate to attendance etc

    good move Leo
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    Hall of Famer Slyder's Avatar
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    Re: A few changes for 2052 going forward (PLEASE READ)

    Quote Originally Posted by cjkalt View Post
    loyalty can be acquired in other ways (FA etc), market size is random and doesn't correllate to attendance etc

    good move Leo
    Fan Loyalty is different than Fan Interest. I've noticed a couple seasons in the team news it will say like....

    NYY: Fan loyalty increases to Average!
    ANA: Fan loyalty increases to Poor!
    CHN: Fan loyalty increases to Good!

    Is that something indicative of success/failure and make enough difference?
    HollywoodLeo: You and Kingdom always annoy me
    "Oh, don't mind me, I'm rebuilding now" then you win at least 80 games

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    Hero ball. Kingdom's Avatar
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    Re: A few changes for 2052 going forward (PLEASE READ)

    I think that's based on your fan interest.
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    Administrator HollywoodLeo's Avatar
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    Re: A few changes for 2052 going forward (PLEASE READ)

    Fan Loyalty is different from fan interest, but I honestly don't know what it controls because it seems it was the team market size that controlled the new television contracts when up for renewal and the merchandising revenue seems to do what it wants.

    Maybe it factors into attendance combining with the fan interest? I'm not sure. I may play with that in the future and incorporate it into this somehow if it is significant enough, who knows.
    LeagueTeamyearsRecordWild CardDivisionPennantsTitles
    MSLSan Diego Padres2034-20592,217-1,9951631
    TBLArizona Diamondbacks2005-20181,216-1,0531963
    TSSLSan Diego Padres2015-2021, 2024-20281,017-9280732
    TSSLTexas Rangers2029-2033396-4140000

  11. #11
    Hero ball. Kingdom's Avatar
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    Re: A few changes for 2052 going forward (PLEASE READ)

    I thought whenever your fan interest drops down or rises to a certain level, the loyalty decreases/increases? In TBL, my fan interest dropped and my loyalty dropped to very good. When I started rebuilding in MSL and my fan interest dropped, my fan loyalty dropped..
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    : Wait, I can get this. Mothers I'd like to sleep with and never call again.
    Barney: Circle gets the square!

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  12. #12
    RIP Cyan 2000 - 2017 Providence A's's Avatar
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    Re: A few changes for 2052 going forward (PLEASE READ)

    I don't believe they're technically tied together. Often times they may go hand-in though. Winning consistently for multiple seasons will increase "fan loyalty" and losing for multiple seasons will decrease it. There are always exceptions to the rule. I believe mine went up a couple season ago and then when I went 83 - 79 one season, it went back down. It hasn't gone back up yet.

    Fan interest can be increase in the short-term by signing/trading for popular players (and vice versa) and by winning on scheduled promo days (may not work against crap teams though). Winning for multiple seasons will increase it as well due to winning and your own players' popularity increasing (and vice versa).

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