OFFSEASON ACTIVITIES:
SPRING TRAINING
First off, you can go with the option of "Ask Coaching Staff" if you'd like and they'll do their recommended spring training moves. You can also do your own spring training modifications and go with Ask Coaching Staff. If you want me to go with the coaches' recommendations though, please post about it in this thread or PM me. If you don't post anything about spring training, I will leave it default.
Two more important things before I get into how spring training works.
Please limit your spring training mods to around 15 players.
When listing your spring training mods, please seperate the batters from the pitchers, and if possible, it would be great if you could try to list the players in alphabetical order (not perfect alphabetical order, but just be the letter at the least).
http://img.photobucket.com/albums/v4...training-1.jpg
As you can see, the game seperates pitchers and batters into two categories, and lists it in alphabetical order. So when there is a lot of players listed, it would be much easier to scroll from top to bottom and just a lot quicker.
Hitters:
Four categories (contact, power, eye, defense) with 20 points to spend for each player. You can also teach a position, but in order to do this, you'll have to spread out only 15 points and put 5 towards teaching a new position to the selected player.
Please list the points in this format:
Randall Simon: 5,5,5,5 +Learn Position (if needed)
There's a picture for more explanation if anyone's still confused.
Pitchers:
Four categories (stuff, velocity, control, stamina) with 20 points to spend for each player. You can also teach a new role, but in order to do this, you'll have to spread out only 15 points and put 5 towards teaching the new role to the selected player.
Please list the points in this format:
Kevin Tapani: 5,5,5,5 +Learn Role (if needed)
Again, if anyone's confused still, there's a picture of the pitchers' spring training.
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FREE AGENCY COMPENSATION & RULES
First and foremost, at the end of every year I will figure out which FAs are comp-elligible, and make a post. You do not have to do this on your own, so don't worry. Most of this need not be known until we approach this point, and if you have any issues with it, I'm around to answer questions. Also, this is because OOTP 6.5 does not have comp built in, incase you are wondering.
1. Free agency will now be 5 rounds total every year. The first 4 rounds will all be compensentary now, and each will be simmed 5 days at a time, and then a final 10 day round which is compensentary free.
2. Class A type free agents will now grant a draft pick through the first 20 days (4 rounds), rather than only the first 10. Class B compensation will stay as it was, through the first 10 days (2 rounds). We feel this will help things and now people won't be able to or want to wait to sign free agents.
3. Class A type free agents will net compensation in the form of a pick from #16 overall to #45 overall, depending on the signing team.
4. Class B free agents will net compensation in the form of a pick from #46 overall to #75 overall, depending on the signing team.
5. The class of the free agents is decided by statistics. I changed some of the Class-A and B qualifications very slightly, but nothing dramatic. We also now have ratings act as a factor in compensation, but statistics still play the dominating role.
Nonetheless, when signing FAs keep your eyes on ratings, because some players may not be rated in comparison to their class (meaning, 1-star players can infact be compensatary free agents, even type-a in a lot of cases. We will always post the list of who is a compensentary FA before free agency begins, but just keep your eyes peeled, because we don't want to fix anyone's snafu).
6. Ratings come into play in TWO situations now.
a) injuries, in which case Hammer or I will decide if a player who had a lost season but was on pace and has a good history or not deserves to net a comp pick.
b) players who didn't meet the statistical standpoint, whether it be due to a bad fluke season or what, will now have a chance to net your team comp pick through our new ratings requirements which is built around actuals and talent ratings. I will list the options below for this.
7) If you sign 2 players of the same class, the team whos player you signed officially FIRST, will be given the correct compensation. The team whos player you signed SECOND, will be given your NEXT ROUND pick, as well as a sandwich pick in between rounds.
This is known as the dave rule, since Diamond Dave initially asked the question which prompted this rule. To translate it and make it more understandable... and I'll use Dave as the example.
Dave signed Michael Young, a Class B free agent at the time, from the New York Yankees. Thus, the Yankees will be getting a 2nd round pick from Detroit, wherever he would pick in the draft. Now, let us assume dave signs another class b free agent that belongs to team X. He would send his 3rd round pick to team X, and team X would also get a sandwich pick in between rounds 2 and 3.
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New STATISTICAL Qualifications For Class A & Class B Free Agents
A) Class A hitter compensation will be decided by...
1. A minimum of 500 PLATE APPEARANCES
2. An OPS of .830 or higher
B) class B hitter compensation will be decided by...
1. A minimum of 400 PLATE APPEARANCES
2. An OPS of .750 or higher
C) Class A starter compensation will be decided by...
1. A minimum of 200 IP
2. 25 starts
3. An ERA of 3.70 or lower
D) Class B starter compensation will be decided by...
1. A minimum of 150 innings pitched
2. 18 starts
3. An ERA of 4.25 or lower
E) Class A reliever compensation will be decided by...
1. Either 70 appearances or 70 IP
2. An ERA under 2.85
F) class B reliever compensation will be decided by...
1. either 50 appearances or 50 IP
2. an ERA under 3.25
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New RATINGS Qualifications For Class A & Class B Free Agents
**Hitters must still have 500 PA to be elligible to qualify for Class A, or 400 PA to be elligible to qualify for Class B**
**Relievers must still have 70 appearences or 70 IP to be elligible to qualify for Class A, or 50 appearences and 50 IP to be elligible to qualify for Class B**
**Starters must still have a minimum 200 IP to be elligible to qualify for Class A, or 150 IP to be elligible to qualify for Class B**
Htter requirements:
There are two different possible point totals, and if a player reaches either, they are elligible. Why two? Because lead-off men and power hitters are completely different in ratings, and points need to be added in a different fashion to reach a set number.
There are two formulas here...
1.) Add "Talent" and "Overall" ratings including contact, gap, power, eye/discipline, and avoid k's. The total for Class A is 80, class B is 75.
2.) Add "Talent" and "Overall" ratings including contact, gap, eye/discipline, and avoid k's. That's still everything EXCEPT the power category. In place of it, add the player's running speed and stealing ability. Total for class A is 80, class B is 75.
Pitcher requirements:
Two here. One for MRs, one for SPs since MRs usually tend to be rated better.
Add "Talent" and "Overall" Stuff, Control, and Movement.
SPs:
Class A total: 55 points
Class B total: 45 points
MRs:
Class A total: 55 points
Class B total: 50 points
However, requirements for innings, like I said above, still applies.
Like I said above, at years' end I work out a list, so you don't really have to worry about this unless you want to know if the player is going to be type-A or type-B before you re-sign them. You can always PM me and ask if having difficulties.